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TCSSC Policy
Spirit Points
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This means...
S: Safe play all of the time. Play with control and be
conscious of your surroundings.
M: Members only. Anyone who plays on your team needs to be
listed on your roster. One off substitutes must be listed on your roster
or an active TCSSC roster.
A: Attend online info session and read rules every season. This
will keep you up to speed on new issues.
R: Report all injuries which require medical attention and
incidents if you desire official TCSSC investigation.
T: Talk to the other team. Together, TCSSC members can make
a fun and safe playing environment
It is the responsibility of both team captains/co-captains to submit
their scores and spirit scores for league online through the T.E.A.M.
System by 5:00 p.m. the day following their game.
Please click here for detailed information on how to report scores.
1. Equipment/Set-Up: Team captains are responsible for bringing the
supplied Wilson basketball to each game. In addition, teams are
responsible for keeping track of the score. Please designate one
person/team to keep score. Each team should bring both light and dark
coloured shirts to each and every game.
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2. Game Time/Default:
- Please arrive 15
minutes early so that you can start your games on time.
- Games are 55
minutes in length, with no stoppage for a halftime. If one side of a
venue has a potential advantage (i.e. stage at one end, etc), teams
should agree BEFORE the game that they will be switching sides at
approximately the mid-point of the game (and agree on the time to
switch). A captain that requests a switch pre-game MUST be
accommodated.
- Please agree on one
person to act as timekeeper.
- Teams are comprised
of four (4) players with a minimum of one (1) woman. A default will
occur if any team cannot field a squad by 10 minutes after the official
start time. A team can play with a minimum of 3 people, as long as one
(1) of the players is a woman and one (1) is a man.
- Captains may agree
to waive the rules regarding minimum people but this should be decided
before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT
COUNTS!
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3. General Rules:
General NCAA Basketball rules apply to TCSSC games with the following
modifications/exceptions:
- Co-ed leagues will use a men's basketball. Women's leagues
will use a women's basketball (unless both team captain's agree to play
with a men's ball).
- Games begin with a jump ball
- Defensive play is man-to-man only (no zone defense)
- Players may substitute after a basket has been scored (not “on the
fly”)
- Each basket scored counts as a single point (regardless of where
the shot was taken from i.e. no 3-pointers)
- An out of bounds ball in favour of the attacking team, or a
defensive foul results in the attacking team taking possession of the
ball at the top of the key. At this point, the ball must be “checked”
in by the defensive team before play can resume. Once the ball has been
checked in, the attacking player can dribble the ball but must make a
pass (S/he cannot score directly off the check-in)
- Teams may call a one (1) minute time-out per game if needed except
in the final 10 minutes of play.
A game can end in a tie during the regular season. In the playoffs, a
game that is tied at the end of regulation time is decided by a
three-minute overtime period. (Please note that playoff games
should only be 50 minutes in length in anticipation of needing the
extra time to settle a tie)
- "Three seconds in the key": If an offensive player is in the key
for more than 3 seconds, the defensive player may warn the player. An
offensive player can receive 2 warnings, after the 3rd warning an
automatic turnover occurs. Please note that time starts when the ball
crosses half court. Counting should go as follows: “one one thousand,
two one thousand, three one thousand”
- When
the ball is 'tied up', and a jump ball call is made, the team who lost
the opening tip will be awarded possession of the ball (irrelevant of
who was on offence or defense). For any subsequent "jump
balls", possession will alternate between teams (next jump ball
will go to the team who won the opening tip) and continue to switch. -added
on May 15th, 2003.
- DUNKING IS NOT ALLOWED - added on July 16th, 2003. Dunking damages
the rim which makes the schools very unhappy.
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4. Fouls: All standard basketball infractions are enforced (e.g.
reaching-in, body contact of any kind, charging, etc). Players are
responsible for calling their own fouls. Please don’t abuse this rule. If
a foul call has not been made, the player who has been fouled can also
make the foul call.
- Only one of the two players involved with an infraction can make a
foul call.
- If a foul call is disputed and the two players cannot come to an
agreement, the player who allegedly was fouled will take a shot
from the free-throw line. If it goes in, that team gains possession at
the free-throw line (the basket does not count towards the final
score). A missed basket results in the other team taking possession
under their own hoop. Remember that games are timed, so it is not worth
wasting time arguing over calls.
- During the last 10 minutes of a game (as announced by the
designated timekeeper), if the offensive player with the ball is fouled
(whether shooting or not), this person has the option of taking the
ball at the top of the key (as usual) OR going to the line and shooting
one foul shot. If the player elects to shoot a foul shot and it goes
in, it is equivalent to one basket. The ball would then be turned over
to the team that had originally committed the foul. If the foul shot
does not go in, the ball is live. To avoid defensive players from
killing time during the setup for the foul shot, the shooter can
attempt the foul shot as soon as the rest of his team is in position
for the foul shot (regardless of the position of the defensive players)
The foul shooter has a maximum of 20 seconds to take the shot - do not
delay the game by taking an unnecessary amount of time.
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5. Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE
EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE
EXPULSION. PLEASE SEE THE TCS&SC POLICY SHEET FOR OUR OFFICIAL POLICY ON
THIS SUBJECT. It is recognized that incidental contact between players is
inevitable – however, all players should go out of their way to avoid
creating an unsafe play. This rule supersedes all others.
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