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ENDBALL


This means...

S: Safe play all of the time.  Play with control and be conscious of your surroundings.
M: Members only.  Anyone who plays on your team needs to be listed on your roster. One off substitutes must be listed on your roster or an active TCSSC roster..
A: Attend online info session and read rules every season. This will keep you up to speed on new issues.
R: Report all injuries which require medical attention and incidents if you desire official TCSSC investigation.
T: Talk to the other team.  Together, TCSSC members can make a fun and safe playing environment.

It is the responsibility of both team captains/co-captains to submit their scores and spirit scores for league online through the T.E.A.M. System by 5:00 p.m. the day following their game.  Please click here for detailed information on how to report scores.

1. Equipment/Set-Up:  Equipment will be provided on-site. This will include a set of pylons to mark the field, and 1 football.  Each team should bring both light and dark coloured shirts to each and every game.

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2. Game Time/Default:

  • Please arrive 15 minutes early so that you can start your games on time.
  • Games are comprised of two (2) 40-minute halves with a 5-minute half time.
  • Please agree on one person to act as timekeeper.
  • Teams are comprised of six (6) players with a minimum of two (2) of each gender. A default will occur if any team cannot field a squad by 15 minutes after the official start time. A team can play with a minimum of 5 people, as long as two (2) of the players are women and two (2) are men.
  • Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

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3. General Rules:

          i.            Games begin with a “smash” ball, where the football is bounced on the ground between the two teams at centre field. (similar to a jump ball, but the ball is thrown towards the ground, instead of up in the air).

         ii.            The team that wins the smash ball (by catching it or picking it up off the ground) is in control as the offensive team.  Their goal is to advance the ball down the field with consecutive passes amongst teammates to score in the oppositions’ end zone.  However, if the ball hits the ground (for any reason), the result is a turnover, and the defensive team becomes the offensive team from the point at which they pick up the ball.

        iii.            A person in possession of the ball can run in any direction, forwards or backwards.  This person can also make a kick pass or hand pass to any teammate at any time, forwards or backwards. 

       iv.            If the ball carrier is touched by a defensive player (with at least one hand), the ball carrier is no longer allowed to advance the ball forward by running or throwing. Instead, the tagged ball carrier must immediately make a backwards pass to another teammate. NOTE: The act of tagging the ball carrier does not result in a turnover – this simply prevents any further forward momentum of the ball. To ensure that the ball carrier releases the ball quickly, the defender can count to 3 out loud after tagging that player. If 3 is reached, and the ball carrier still has not released the ball, it is a turnover.

        v.            If the ball carrier releases the ball (in an attempt to make a pass to a teammate) prior to being tagged, play continues. To limit the forward progression of a team, the defensive team must tag the ball carrier PRIOR to that player making a pass.

       vi.            Discrepancies as to whether the ball carrier was tagged or not will be settled by the opinion of the defensive player directly involved in the play. Similarly, discrepancies that arise as to whether the ball carrier had released the ball prior to being tagged or not will be settled by the opinion of the defensive player directly involved in the play.  It is expected that defensive players will do their best to make fair calls.

      vii.            If a ball is thrown/kicked or bounces out of bounds, play will be resumed by the new offensive team making a pass from the point at which the ball left the playing field (sideline or goal line).  If a pass is dropped in the end zone, the new offensive team can carry the ball to their goal line and restart play from that point.

     viii.            The offensive team scores 1 point by making a successful THROW pass (any pass using hands) to a teammate in the end zone.  The offensive team scores 2 points by making a successful KICK pass (any pass using a foot) to a teammate in the end zone.

       ix.            Play will restart with another smash ball at centre field after each score.

        x.            Offensive players may not block or otherwise obstruct any defensive players

       xi.            Substitutions can occur between points.

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4. Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION. PLEASE SEE THE TCSSC POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT. It is recognized that incidental contact between players is inevitable – however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others.

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