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TCSSC Policy
Spirit Points
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This means...
S: Safe play all of the time. Play with control and be
conscious of your surroundings.
M: Members only. Anyone who plays on your team needs to be
listed on your roster. One off substitutes must be listed on your roster
or an active TCSSC roster.
A: Attend online info session and read rules every season. This
will keep you up to speed on new issues.
R: Report all injuries which require medical attention and
incidents if you desire official TCSSC investigation.
T: Talk to the other team. Together, TCSSC members can make
a fun and safe playing environment
It is the responsibility of both team captains/co-captains to submit
their scores and spirit scores for league online through the T.E.A.M.
System by 5:00 p.m. the day following their game.
Please click here for detailed information on how to report scores.
1. Equipment/Set-Up: Team captains are responsible for bringing the
supplied handball to each game. Captains may also be required to mark the
scoring crease before each game (line tape will be provided). In
addition, teams are responsible for keeping track of the score. Please
designate one person/team to keep score. Each team should bring both
light and dark coloured shirts to each and every game.
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2. Game Time/Default: Please arrive 15 minutes early so that you can
start your games on time. Games are 55 minutes in length, without a break
at halftime. Please agree on one person to act as timekeeper. Teams are
comprised of five (5) players with a minimum of two (2) of each gender. A
default will occur if any team cannot field a squad by 10 minutes after
the official start time. A team can play with a minimum of 4 people, as
long as two (2) of the players are women and two (2) are men. Captains
may agree to waive the rules regarding minimum people but this should be
decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT
COUNTS!
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3. General Rules:
Initiating Play
- Captains should flip a coin/throw rock/paper/ scissors to see who
gets first possession.
- Offensive team lines up on the centre line with the ball; defensive
teams line up on their goal crease
- Play is initiated by passing the ball sideways to another player,
not forward over the line
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Moving the Ball
- A player may take 3 steps with the ball, after which time they must
shoot or pass the ball. THERE IS NO OTHER WAY TO ADVANCE THE BALL!
- After a player has taken their steps, they have 3 "stalls" (like
"steamboats") to either pass or shoot the ball. Only the defensive
player covering the person with the ball may call the stalls and they
must be within 3-4 feet of the person they are counting stalls on.
Stalls must be counted out loud "Stall 1, stall 2, stall 3”, and only
when the offensive person is not taking steps. If the ball is not
released by the "3" of “stall 3"; the ball is turned over to the
defensive team at that spot. When a player gains possession of the
ball, the stall count may begin. Once that player begins to take their
steps, the stall count is to stop and resume at Stall 1 once the
offensive player has stopped.
- No player may contact the ball with their feet for any reason (foot
blocking, stopping a ball from going out of bounds etc). Should this
occur, it is a turnover.
- NO DRIBBLING ALLOWED AT ANY TIME!!
- Bounce passes are permitted
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The Crease
- The goalie's crease is approximately 3 metres in radius (arc
formation) from their net; captains must set up their crease with the tape provided.
- The goalie is the only person allowed in the crease area. If a
person possessing the ball enters the crease (including stepping on the
line), a turnover occurs.
- Defensive players cannot enter their own crease area.
- If a player finds himself or herself in the crease, they must exit
via the shortest route. They may not interfere with play on the way
out.
- When a crease infraction occurs, "CREASE" must be called out loud
resulting in a turnover
- No players on the sidelines may call crease infractions or get
involved with any rule calls.
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The Goalie
- The goalie may take as many steps in the crease as they wish, and
they have 10 stalls to release the ball.
- If the goalie goes out of the crease, they are subject to the same
3 step / 3 stall rule as everyone else. The goalie is the only one who
can return to the crease. Goalies may only switch after a point is
scored, or during a stop in play ie. out of bounds.
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Out of Bounds
- If a ball goes out of bounds, it goes to the team who was not the
last to touch it. The ball is put back into play from the sidelines
like soccer or basketball.
- If a shot is taken and bounces off of the floor, hits the goalie
and goes out over the end line, a corner throw-in is given to the
offensive team who made the shot.
- If a shot is taken, does not bounce off the floor, hits the goalie
and goes out over the end line, it is a "goalie's ball" from inside the
crease.
- If a shot is taken, hits the goalie (bounce or not) and goes
straight out over the sideline, the ball goes to whichever team did not
touch the ball last.
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Scoring
- To score a goal, the ball must first bounce off the floor in
front of the goal line, and then continue into the back of the net
(regardless of whether or not the goalie touched the ball). Goalies are
responsible for their own rebounds.
- If the ball does not bounce off of the floor and goes into the net,
it is not a goal (regardless of whether or not the goalie touched the
ball)
- The shot must be released outside of the crease or above the crease
(a player in the air). If a player does not release the ball before
they touch the floor inside the crease, the goal/shot does not count.
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Fouls
- You must call your own fouls. Be generous with your
calls…sportsmanship makes the game much more enjoyable to play.
- Whenever a foul is called, the ball is turned over to the
non-offending team for an indirect throw.
If a foul is disputed, the ball should go back to where it was before
the foul was called. Only the two players involved with the foul may
discuss the situation.
- NO BODY CONTACT IS PERMITTED
- You may not strip the ball out of a player's hands while they are
holding it.
- You may not impede the movement of a player's arm to block a shot
or pass
- You may not make dangerous plays on defense or offence. You are to
make a choice: "Can I play this ball safely?" If the answer is no, then
you must "let it go."
- If a person is standing on the crease defending against a shot with
their arms held out and an offensive player touches their arms while
making a shot, no foul has occurred.
- If a defensive player is stationary and an offensive player makes
contact with their body, an offensive foul has occurred (like a charge
in basketball). If a defensive player steps into an offensive player a
defensive foul has occurred.
- Picks are not allowed. Any time an offensive player --either
intentionally or unintentionally-- sheds their defender by running
around another player or by having a player block their path, a foul
has occurred. Play is stopped and the defender is allowed to regain
position with their player.
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4. Playoff Tie Breaking: A game can end in a tie during the regular
season. In the playoffs, a game that is tied at the end of regulation
time is decided by a five-minute sudden death overtime period. If still
tied, a shoot-out will commence; each of the five players on the floor
(including the goalie) takes one shot each from outside the crease (a
run-up of 5 paces is allowed and players can shoot while over the
crease). Only the players on the court at the end of the game can
participate and the goalie that finished the game remains the goalie for
the shoot-out. After five shots, if still tied, teams continue taking
single shots until one team has scored (and the other team does not). The
order of shooters must be maintained.
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5. Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE
EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE
EXPULSION. PLEASE SEE THE TCS&SC POLICY SHEET FOR OUR OFFICIAL POLICY ON
THIS SUBJECT. It is recognized that incidental contact between players is
inevitable – however, all players should go out of their way to avoid
creating an unsafe play. This rule supersedes all others.
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