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This means...

S: Safe play all of the time.  Play with control and be conscious of your surroundings.
M: Members only.  Anyone who plays on your team needs to be listed on your roster. One off substitutes must be listed on your roster or an active TCSSC roster.
A: Attend online info session and read rules every season. This will keep you up to speed on new issues.
R: Report all injuries which require medical attention and incidents if you desire official TCSSC investigation.
T: Talk to the other team.  Together, TCSSC members can make a fun and safe playing environment.

It is the responsibility of both team captain(s) and/or co-captain(s) to submit their scores and spirit scores for league online through the T.E.A.M. System by 5:00 p.m. the day following their game.

1. Equipment/Field Set-Up:
i. Team captains are responsible for bringing the supplied kickball, four (4) throw bases and field permits (if necessary) to each location for every game. (balls will be supplied for “All Sorts of Sports” teams).
ii. Each team should bring both light and dark coloured shirts to each and every game
iii. Athletic shoes are required, however, metal cleats are NOT allowed

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2. Game Time and Default

Please arrive 15 minutes early to set up fields and start your games on time.  Games are comprised of 7 innings, with a time limit of 1.5 hours. Please agree on one person to act as timekeeper.
i. Teams are comprised of eight (8) players with a minimum of two (2) of each gender on the field.  A default will occur if any team cannot field a squad 15 minutes after the official start time.
ii. A team can play with a minimum of 6 people, as long as there are three (3) of each gender. Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts.

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3. General Rules
i. The "home" team will be determined by a coin toss (rock - paper - scissors is also welcomed).
ii. Foul ball calls should be made by the catcher.  Calls at each of the bases are to be made by base-coaches (i.e. extra players on the offensive team).  Teams should do their best to ensure that base coaches are being used.  If base-coaches are not being used, all close calls should be made by the pitcher.  Please do your best to ensure that the game is being called in a fair manner.
iii. The game score at the last full inning (7th or at the end of 1.5 hrs.) will determine the winner.  The score can be tied in regulation games.

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4. Pitching and Batting
i. Each team will ‘pitch’ to their own team
ii. Every batter can receive a maximum of three (3) pitches. All foul balls, wild pitches, strikes and balls count as one of the three pitches. The only exception is a ball that hits the pitcher
iii. If a hit ball touches the pitcher, the ball is declared dead and the pitch is redone - base runners return to their previous bases and the pitch count is restored. (Pitchers should do their best to avoid making contact with a hit ball).
iv. The ball is put into play when the pitcher (from the offensive team) rolls the ball toward home plate without any bounces
v. The pitcher must stand behind the pitching strip and avoid getting in the way of the defensive team
vi. There is no bunting or faking to bunt. However, a ball that is kicked with a full swing, but does not go past the pitcher IS a live and playable ball.
vii. A team must use their full roster for batting (i.e. players cannot only play defense) and all players must bat before a player of the same gender can bat for the second time
viii. The golden rule when making a batting order is that at no time should 3 men bat in a row.  Therefore, whether you alternate genders for the batting order (i.e. male 1, female 1, male 2, female 2, etc.) or have two men followed by one woman (male 1, male 2, female 1, male 3, male 4, female 2, etc.).

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5.  Kicking
 i. A legal kick occurs when the ball is kicked below the knee, therefore, by leg or foot.
ii. If the ball is redirected by any body part above and including the knee, the kicked ball is disqualified and will count as a strike against the offensive player.

 

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6.  Running Bases

i. There is absolutely no sliding.  Any base runner that slides is automatically out.
ii. There are no leadoffs for base runners; you must wait until contact with the ball is made. Please respect this rule.
iii. Players cannot steal bases.  Runners may only advance once contact has been made with the ball.
iv. All ties will go to the runner
v. A runner may advance only one base if the ball is overthrown
vi. 1st base and home plate will have "safety bases". As such, there will be a base for the first baseperson and the catcher to touch and a separate base for the runner to step on.
vii. There is a "suicide-line" halfway between 3rd base and home plate marked with an extra base. Once the runner has crossed this line, they cannot return to 3rd base. If they do, it is an automatic out.
viii. In order to prevent injury and protect the defensive player attempting to make a play on a base runner, the base runner will be called out if s/he remains on her/his feet and deliberately, with force, crashes into a defensive player holding the ball, waiting to apply a tag.

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7.  Scoring

i. A team can only score a maximum of eight (8) runs in one inning. EXCEPTION: A team has no run limit in the final inning of the game.
ii. Mercy rule: If a team is up by 15 runs or more after the 5th inning of play, the losing team has the option of calling the game or choosing to continue.

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8.  Outs

   i.      Three outs by a team completes their half of an inning
 
ii.     
An out occurs in similar situations as a softball game.  For example:

  • When a player attempts to kick the ball but accumulates 3 strikes against them
  • When a kicked ball is caught in the air before it hits the ground (i.e. fly balls, pop ups, etc. that are caught)
  • When a ball is thrown to a base (a runner is forced to run to) and is caught by the baseman before the runner arrives at the base
  • When a runner is tagged out
  • When a ball is thrown at the runner and hits them from the shoulders or below before reaching the base (this is the only out that differs from softball). However, if the ball hits the runner in the head, the runner is safe

iii.      A "force out" will always be in effect between home plate and first base. (i.e. the defensive player only has to touch their base and not tag the runner to achieve an out). As well, a force out will always be in effect between 3rd base and home plate once the runner has crossed over the "suicide line". There is no force out at 2nd or 3rd base unless the bases before them are full (e.g runner on 2nd must run to third since runner at 1st base is coming to 2nd) - these players must be tagged.

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5. Discrepancies:  All games are self-refereed.  Disputes about a possible infraction are to be discussed amongst the people involved in the play.  If an agreement cannot be reached, don't waste time arguing the play - simply redo the play.  Please play safely and with good spirit.

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6. Rough Play:  ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION.  PLEASE SEE THE TCS&SC POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT.  It is recognized that incidental contact between players is inevitable - however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others.

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