

This means...
S: Safe play all of the
time. Play with control and be conscious of your surroundings.
M: Members only. Anyone who plays on your team needs to be listed
on your roster. One off substitutes must be listed on your roster or an
active TCSSC roster.
A: Attend online info session and read rules every season. This
will keep you up to speed on new issues.
R: Report all injuries which require medical attention and
incidents if you desire official TCSSC investigation.
T: Talk to the other team. Together, TCSSC members can make a fun
and safe playing environment.
It is the
responsibility of both team captain(s) and/or co-captain(s) to submit
their scores and spirit scores for league online through the T.E.A.M.
System by 5:00
p.m. the day
following their game.
1. Equipment/Field Set-Up:
i.
Team captains are responsible for bringing the supplied kickball, four
(4) throw bases and field permits (if necessary) to each location for
every game. (balls will be supplied for “All Sorts of Sports” teams).
ii.
Each team should bring both light and dark coloured shirts to each and
every game
iii.
Athletic shoes are required, however, metal cleats are NOT allowed
[back to top]
2. Game Time and Default
Please arrive 15 minutes early to set up fields and start your games on
time. Games are comprised of 7 innings, with a time limit of 1.5
hours. Please agree on one person to act as timekeeper.
i. Teams are comprised of eight (8) players with a minimum of two (2) of
each gender on the field. A default will occur if any team cannot
field a squad 15 minutes after the official start time.
ii. A team can play with a minimum of 6 people, as long as there are
three (3) of each gender. Captains may agree to waive the rules regarding
minimum people but this should be decided before the game starts.
[back to top]
3. General Rules
i. The
"home" team will be determined by a coin toss (rock - paper - scissors is
also welcomed).
ii. Foul
ball calls should be made by the catcher. Calls at each of the bases are
to be made by base-coaches (i.e. extra players on the offensive team).
Teams should do their best to ensure that base coaches are being used.
If base-coaches are not being used, all close calls should be made by the
pitcher. Please do your best to ensure that the game is being called in
a fair manner.
iii. The game
score at the last full inning (7th or at the end of 1.5 hrs.)
will determine the winner. The score can be tied in regulation games.
[back to top]
4. Pitching and
Batting
i. Each
team will ‘pitch’ to their own team
ii. Every
batter can receive a maximum of three (3) pitches. All foul balls, wild
pitches, strikes and balls count as one of the three pitches. The only
exception is a ball that hits the pitcher
iii. If a hit ball touches the pitcher, the ball is declared dead and the
pitch is redone - base runners return to their previous bases and the
pitch count is restored. (Pitchers should do their best to avoid making
contact with a hit ball).
iv. The
ball is put into play when the pitcher (from the offensive team) rolls
the ball toward home plate without any bounces
v. The
pitcher must stand behind the pitching strip and avoid getting in the way
of the defensive team
vi. There
is no bunting or faking to bunt. However, a ball that is kicked with a
full swing, but does not go past the pitcher IS a live and playable ball.
vii. A
team must use their full roster for batting (i.e. players cannot only
play defense) and all players must bat before a player of the same gender
can bat for the second time
viii. The
golden rule when making a batting order is that at no time should 3
men bat in a row. Therefore, whether you alternate genders for the
batting order (i.e. male 1, female 1, male 2, female 2, etc.) or have two
men followed by one woman (male 1, male 2, female 1, male 3, male 4,
female 2, etc.).
[back to top]
5. Kicking
i. A legal
kick occurs when the ball is kicked below the knee, therefore, by leg or
foot.
ii. If
the ball is redirected by any body part above and including the knee, the
kicked ball is disqualified and will count as a strike against the
offensive player.
[back to top]
6. Running Bases
i. There is
absolutely no sliding. Any base runner that slides is automatically out.
ii. There
are no leadoffs for base runners; you must wait until contact with the
ball is made. Please respect this rule.
iii. Players cannot steal bases. Runners may only advance once contact
has been made with the ball.
iv. All ties will go to the runner
v. A runner may advance only one base if the ball is overthrown
vi. 1st
base and home plate will have "safety bases". As such, there will be a
base for the first baseperson and the catcher to touch and a separate
base for the runner to step on.
vii. There
is a "suicide-line" halfway between 3rd base and home plate marked with
an extra base. Once the runner has crossed this line, they cannot return
to 3rd base. If they do, it is an automatic out.
viii. In
order to prevent injury and protect the defensive player attempting to
make a play on a base runner, the base runner will be called out if s/he
remains on her/his feet and deliberately, with force, crashes into a
defensive player holding the ball, waiting to apply a tag.
[back to top]
7. Scoring
i. A team
can only score a maximum of eight (8) runs in one inning. EXCEPTION: A
team has no run limit in the final inning of the game.
ii. Mercy
rule: If a team is up by 15 runs or more after the 5th inning of play,
the losing team has the option of calling the game or choosing to
continue.
[back to top]
8. Outs
i.
Three
outs by a team completes their half of an inning
ii.
An out
occurs in similar situations as a softball game. For example:
- When a player attempts to kick the ball but accumulates 3 strikes
against them
- When a
kicked ball is caught in the air before it hits the ground (i.e. fly
balls, pop ups, etc. that are caught)
- When a
ball is thrown to a base (a runner is forced to run to) and is caught by
the baseman before the runner arrives at the base
- When a
runner is tagged out
- When a
ball is thrown at the runner and hits them from the shoulders or below
before reaching the base (this is the only out that differs from
softball). However, if the ball hits the runner in the head, the runner
is safe
iii.
A "force
out" will always be in effect between home plate and first base. (i.e.
the defensive player only has to touch their base and not tag the runner
to achieve an out). As well, a force out will always be in effect between
3rd base and home plate once the runner has crossed over the "suicide
line". There is no force out at 2nd or 3rd base unless the bases before
them are full (e.g runner on 2nd must run to third since runner at 1st
base is coming to 2nd) - these players must be tagged.
[back to top]
5. Discrepancies:
All games are self-refereed. Disputes about a possible infraction are to
be discussed amongst the people involved in the play. If an
agreement cannot be reached, don't waste time arguing the play - simply
redo the play. Please play safely and with good spirit.
[back to top]
6. Rough Play: ANY ROUGH OR
PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY
AND MAY RESULT IN LIFETIME LEAGUE EXPULSION. PLEASE SEE THE TCS&SC
POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT. It is recognized
that incidental contact between players is inevitable - however, all
players should go out of their way to avoid creating an unsafe play.
This rule supersedes all others.
[back to top]
|