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TCSSC Policy
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Rugby-Basketball Rules

This means...
S: Safe play all of the time. Play with control and be
conscious of your surroundings.
M: Members only. Anyone who plays on your team needs to be
listed on your roster. One off substitutes must be listed on your roster
or an active TCSSC roster.
A: Attend online info session and read rules every season. This
will keep you up to speed on new issues.
R: Report all injuries which require medical attention and
incidents if you desire official TCSSC investigation.
T: Talk to the other team. Together, TCSSC members can make
a fun and safe playing environment
It is the responsibility of both team captains/co-captains to submit
their scores and spirit scores for league online through the T.E.A.M.
System by 5:00 p.m. the day following their game.
Please click here for detailed information on how to report scores.
1. Game Time/Default:
- Please arrive 15 minutes early so that you can
start your games on time.
- Games are 55 minutes in length, with no stoppage
for a halftime.
- Please agree on one person to act as timekeeper.
- Teams are comprised of five (5) players with a
minimum of two (2) women. A default will occur if any team cannot field
a squad by 10 minutes after the official start time. A team can play
with a minimum of 4 people, as long as two (2) of the players are women
and two (2) are men.
- Captains may agree to waive the rules regarding
minimum people but this should be decided before the game starts. IF IT
IS AGREED THAT THE GAME COUNTS, IT COUNTS!
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2. General Rules:
- Games begin with a jump ball
- Defensive play is man-to-man only (no zone
defense)
- Players may substitute on the fly, but the
outgoing player must tag the incoming player.
- Each basket scored counts as a single point
(regardless of where the shot was taken from i.e. no 3-pointers). The
team that was scored upon passes in the ball from the end-line under
the basket, like in normal basketball.
- A game can end in a tie during the regular
season.
- If the ball is on the ground, it is live (anyone
can pick it up).
- If a ball goes out of bounds, it goes to the team
who was not the last to touch it. The ball is put back into play from
the sidelines like basketball.
- "Three seconds in the key": If an offensive
player is in the key for more than 3 seconds, the defensive player may
warn the player. An offensive player can receive 2 warnings, after the
3rd warning an automatic turnover occurs. Please note that time starts
when the ball crosses half court. Counting should go as follows: “one
one thousand, two one thousand, three one thousand”
- When the ball is 'tied up', and a jump ball call
is made, the team who lost the opening tip will be awarded possession
of the ball (irrelevant of who was on offence or defense). For any
subsequent "jump balls", possession will alternate between teams (next
jump ball will go to the team who won the opening tip) and continue to
switch.
- DUNKING IS NOT ALLOWED. Dunking damages the rim
which makes the schools very unhappy.
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3. Moving the Ball
- A player may take 3 steps with the ball, after
which time they must dribble, pass or shoot the ball. THERE IS NO OTHER
WAY TO ADVANCE THE BALL!
- After a player has taken their steps, they have 4
"stalls" (like "steamboats") to either dribble, pass or shoot the ball.
Only the defensive player covering the person with the ball may call
the stalls and they must be within 3-4 feet of the person they are
counting stalls on. Stalls must be counted out loud "Stall 1, stall 2,
stall 3, stall 4” and only when the offensive person is not taking
steps. If the ball is not released by the "4" of “stall 4"; the ball is
turned over to the defensive team at that spot. When a player gains
possession of the ball, the stall count may begin. Once that player
begins to take their steps/dribble, the stall count is to stop and
resume at Stall 1 once the offensive player has stopped.
- No player may contact the ball with their feet
for any reason (foot blocking, stopping a ball from going out of bounds
etc). Should this occur, it is a turnover.
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4. Fouls - In general, basketball rules apply to this sport
with respect to fouls, with the following highlights
- You must call your own fouls. Be generous with
your calls as sportsmanship makes the game much more enjoyable to play.
- Whenever a foul is called, the ball is turned
over to the non-offending team for a pass (the ball cannot be shot
directly at the basket after a foul). If a foul is disputed, the ball
should go back to where it was before the foul was called. Only the two
players involved with the foul may discuss the situation.
- NO BODY CONTACT IS PERMITTED
- You may not strip the ball out of a player's
hands while they are holding it.
- You may not impede the movement of a player's arm
to block a shot or pass
- You may not make dangerous plays on defense or
offence. You are to make a choice: "Can I play this ball safely?" If
the answer is no, then you must "let it go."
- If a defensive player is stationary and an
offensive player makes contact with their body, an offensive foul has
occurred (like a charge in basketball). If a defensive player steps
into an offensive player a defensive foul has occurred.
- Picks are not allowed. Any time an offensive
player --either intentionally or unintentionally-- sheds their defender
by running around another player or by having a player block their
path, a foul has occurred. Play is stopped and the defender is allowed
to regain position with their player. Possession does not change when
this occurs.
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5. Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN
IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME
LEAGUE EXPULSION. PLEASE SEE THE TCS&SC POLICY SHEET FOR OUR OFFICIAL
POLICY ON THIS SUBJECT. It is recognized that incidental contact between
players is inevitable, however, all players should go out of their way to
avoid creating an unsafe play. This rule supersedes all others.
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