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This means...

S: Safe play all of the time.  Play with control and be conscious of your surroundings.
M: Members only.  Anyone who plays on your team needs to be listed on your roster. One off substitutes must be listed on your roster or an active TCSSC roster.
A: Attend online info session and read rules every season. This will keep you up to speed on new issues.
R: Report all injuries which require medical attention and incidents if you desire official TCSSC investigation.
T: Talk to the other team.  Together, TCSSC members can make a fun and safe playing environment.

It is the responsibility of both team captains/co-captains to submit their scores and spirit scores for league online through the T.E.A.M. System by 5:00 p.m. the day following their game.  Please click here for detailed information on how to report scores.

Click here for a score sheet (Adobe PDF version).  You will need Acrobat Reader to view and print this document: click here  to download and install this FREE software.

1. Equipment/Field Set-Up: Team captains are responsible for bringing three (3) softballs, four (4) throw-down bases, a catcher's mask, as well as copies of the field permits to all games (if necessary). This equipment will be supplied. It is the teams' responsibility to bring their own gloves and bats to all games as well as any extra softballs if the original three are lost. Both captains will need to bring their bases to every game so that the extras can be used as safety-bases at 1st base and home as well as the suicide line between 3rd base and home plate.

Base Distance:  Softball bases should be placed roughly 15-20m (20-30 paces) apart, or whatever works best given the size of the diamond. Both teams should agree on the placement of the bases.

Bats:
Only bats approved by the ASA will be deemed legal. All bats must be softball bats (cannot be baseball bats). For a further description, please visit: http://www.softball.org/about/certified_equipment.asp (revised: May, 2008)

Head Protection: Softball helmets for batters and base runners are not required.  It is permitted for players or teams to supply and wear their own helmets if they chose to do so in the interest of safety.

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2. Game Time/Default: Please arrive 15 minutes early so that you can start your games on time. Games are seven innings in length with a time limit of 1.5 hours. A default will occur if any team cannot field a squad by 15 minutes after the official start time.

i) Games that are forced to be cut short due to dangerous playing conditions (ie. Weather) will end with the final score being the score at the end of the previous completed inning.

ii) If the lights at your diamond go out after the allocated 90 minute game time (your game is scheduled from 9:30-11pm - and the lights go off at 11:03pm) than the result of the game will be the score at the end of the previous completed inning.

iii) No new inning can start within 5 minutes of the scheduled end time of your game.  Please be courteous to the teams waiting to play.

iv) During playoffs, if the game is tied after the completion of 7 innings, or the expired time, teams will utilize the following format.  The visiting team will start the inning by placing the last out from the previous inning on 2nd base, with 2 outs.  Once 3 outs have been reached, the home team will then place their last out from the previous inning on 2nd base (also with 2 outs) and proceed to bat until 3 outs is reached. Teams will take turns doing this until the score is settled upon the completion of a full inning.

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Teams are comprised of nine (9) players (1 rover) with a minimum of three (3) of each gender. A team can play with a minimum of 7 people, as long as there are two (2) of each gender. A team can also play with 8 people if they only have two of one gender (i.e. 2 women), BUT a team of 9 or more players that only has two women can only have 8 players on defense (you will be playing short 1 person on defense - meaning there will be no rover).

 

3. Alcohol: THERE IS ABSOLUTELY NO DRINKING OF ALCOHOLIC BEVERAGES PERMITTED WHILE PLAYING!! ANY OFFENDERS WILL BE ASKED TO LEAVE THE LEAGUE WITHOUT REFUND. No exceptions.

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4. General Rules:
i. There is absolutely no sliding. Any base runner that slides is automatically out.
ii. The catcher must wear the provided mask.
iii. The rover may play anywhere on the field with the exception of the catcher's position.
iv. Metal cleats are not allowed
v. 1st base and home plate will have "safety bases". As such, there will be a base for the first baseperson and the catcher to touch and a separate base (or line) for the runner to step on (run across).  If the runner steps on the base that is designated for the catcher, the runner is out and the run does not count.
vi. There is a "suicide-line" halfway between 3rd base and home plate marked with an extra base. Once the runner has crossed this line, they cannot return to 3rd base. If they do, it is an automatic out.
vii. A "force out" will always be in effect between home plate and first base. (i.e. the defensive player only has to touch their base and not tag the runner to achieve an out). As well, a force out will always be in effect between 3rd base and home plate once the runner has crossed over the "suicide line".  All plays at home are force-outs (the runner may not be tagged once he passes the commitment line). The catcher must stand on home plate for plays at home (Revised: June  2005).  There is no force out at 2nd or 3rd base unless the bases before them are full (e.g runner on 2nd must run to third since runner at 1st base is coming to 2nd) - these players must be tagged.
viii. A player can overrun 1st base ONLY.
ix. The team at bat provides their own pitcher. If a hit ball touches the pitcher, the ball is declared dead and the pitch is redone - base runners return to their previous bases and the pitch count is restored. (Pitchers should do their best to avoid making contact with a hit ball). 
x. Every batter can receive a maximum of three (3) pitches. All foul balls, wild pitches, strikes and balls count as one of the three pitches. The only exception is a ball that hits the pitcher (see rule ix)
xi. There is no bunting or faking to bunt. However, a ball that is hit with a full swing, but does not go past the pitcher IS a live, playable ball.
xii. Batting Order - The golden rule when making a batting order is that at no time should 3 men bat in a row.  A team must use their full roster for batting (i.e. players cannot only play defense).  If the male:female ratio is greater than 2:1, then the batting order is two (2) men followed by one (1) woman.  The male order and female order must always stay the same, although the overall order when mixed may change depending on the male/female ratio.  For example, if a team has 7 men and 2 women present, the batting order will be:  man 1, man 2, woman A, man 3, man 4, woman B, man 5, man 6, women A, man 7, man 1, woman B, man 2, man 3, etc... The spot where woman C should have been will NOT be an automatic out.
If the male:female ratio is less than 2:1, then the batting order will be static (does not change).  For example, if a team has 6 men and 4 women, then an order could be:  man 1, man 2, woman A, man 3, man 4, woman B, man 5, woman C, man 6, woman D, man 1, man 2, woman A, etc...  Please note that this is a hypothetical order...teams can have women bat back-to-back if they wish, as long as 3 men do not bat in a row and they keep the order the same throughout the game.
xiii. Mercy rule: If a team is up by 15 runs or more after the 5th inning of play, the losing team has the option of calling the game or choosing to continue.
xiv. A team can only score a maximum of eight (8) runs in one inning. EXCEPTION: A team has no run limit in the final inning of the game.
xv. There are no leadoffs for base runners; you must wait until contact with the ball is made first.  Base runners that leadoff should be given a verbal warning.  Any future leadoffs in the same game by the same player is an automatic out.
xvi. The Infield Fly Rule (IFR): IFR is in effect when there are runners on first and second, or if the bases are loaded.  In these situations, if a fair pop-up is hit that, in the pitcher's judgment is catchable by an infielder with ordinary effort, the batter is out regardless of whether the ball is actually caught in flight. To invoke the rule, the pitcher must loudly announce, "Infield fly" when there is a pop-up in the infield.  If this occurs, the batter will automatically be out, even if the ball is not caught. Runners can attempt to tag up on any caught ball, or attempt to advance if the ball is dropped (although the force place is removed since the batter is out). 

NOTES:
    -  If the pitcher does not announce "Infield fly," then play is live with no IFR. 
    -  IFR does not apply to foul balls.
    -  IFR does not apply to line-outs or fly balls in the outfield.

xvii. Foul ball calls should be made by the catcher.  Close "out" or "safe" calls at each of the bases are to be made by "base-coaches" -  i.e. extra players on the offensive team.  Teams should do their best to ensure that base coaches are being used.  If base-coaches are not being used, all close calls should be made by the pitcher.  Please do your best to ensure that the game is being called in a fair manner.
xviii. A 'foul ball' pop-up behind home plate can only be caught for an out, if it goes higher than 3 metres (10 feet).  A ball not exceeding this desired height, is considered a 'strike'.
xix.  The "home" team will be determined by a coin toss (rock - paper - scissors is welcome as well). In the Playoffs, the home team will be the higher-placed team in the regular season standings.
xx. Pinch Runners:  If a player is injured but would still like to bat, a pinch runner may be used. The pinch runner must be the most recent player of the same gender who was recorded as out. The batter must still make his/her own way to first base, and if he/she goes to second or third base, then a pinch runner may not be used ( Exception: if there is an error that results in an automatic extra base (i.e. ball goes out of play) then the batter may take the extra base and still use a pinch runner). Please note that this rule is meant for legitimately injured players, and should not be taken advantage of..
xxi. Outfielders must not encroach within 6m (20 feet) of the baselines (the baselines spanning 1st and 2nd or spanning 2nd and 3rd) while the ball is being pitched to a batter.  As soon as the ball is batted, outfielders may move anywhere on the field in reaction to a play (i.e. they may move towards the infield).  The Rover may position themselves in the infield if they choose to (as per Rule 4.iii.).
xxii. Basepaths: If a fielder is not involved in the play, they must not be in the way of the baserunner.  So, if the ball is not near a fielder or is obviously not going to be thrown to them, they may not obstruct a baserunner by standing on a base or in the basepath.  Conversely, if a fielder is attempting to field the ball, a baserunner may not interfere with the fielder.

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5. Ground Rules: Captains should decide prior to the start of the game if they are going to play any ground rules with regards to boundaries. Please make sure that both teams are aware of these rules.

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6. Rough Play:  ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION.  PLEASE SEE THE TCS&SC POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT.  All players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others.

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