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This means...

S: Safe play all of the time.  Play with control and be conscious of your surroundings.
M: Members only.  Anyone who plays on your team needs to be listed on your roster. One off substitutes must be listed on your roster or an active TCSSC roster.
A: Attend online info session and read rules every season. This will keep you up to speed on new issues.
R: Report all injuries which require medical attention and incidents if you desire official TCSSC investigation.
T: Talk to the other team.  Together, TCSSC members can make a fun and safe playing environment.

It is the responsibility of both team captains/co-captains to submit their scores and spirit scores for league online through the T.E.A.M. System by 5:00 p.m. the day following their game.  Please click here for detailed information on how to report scores.

Click here for a score sheet (Adobe PDF version).  You will need Acrobat Reader to view and print this document: click here  to download and install this FREE software.

1. Equipment/Field Set-Up: Team captains are responsible for bringing three (3) softballs, four (4) throw-down bases and a catcher's mask. This equipment will be supplied. Please note that the softballs used in this league will be different than a normal outdoor softball. They are softer (also known as “mushballs”) which is more conducive to the indoor game and Astroturf field. It is the teams' responsibility to bring their own gloves and bats to all games. Both captains will need to bring their bases to every game so that the extras can be used as safety-bases at 1st base and home as well as the suicide line between 3rd base and home plate.

Base Distance: Softball bases should be placed 15m (18-22 paces) apart. Both teams should agree on the placement of the bases.

Bats: Only bats approved by the ASA will be deemed legal. All bats must be softball bats (cannot be baseball bats). For a further description, please visit: http://www.softball.org/about/certified_equipment.asp (revised: May, 2008)

Head Protection: Softball helmets for batters and base runners are not required. It is permitted for players or teams to supply and wear their own helmets if they chose to do so in the interest of safety.
 

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2. Game Time/Default: Please arrive 15 minutes early so that you can start your games on time. Games are seven innings in length with a time limit of 55 minutes. A default will occur if any team cannot field a squad by 10 minutes after the official start time.

i) If time runs out before the home team has a chance to bat in the bottom of the inning, the final score will be the score at the end of the previously completed inning.
ii) No new inning can start within 5 minutes of the scheduled end time of your game. Please be courteous to the teams waiting to play.
iii) During playoffs, if the game is tied after the completion of 7 innings, or the expired time, teams will utilize the following format. The visiting team will start the inning by placing the last out from the previous inning on 2nd base, with 2 outs. Once 3 outs have been reached, the home team will then place their last out from the previous inning on 2nd base (also with 2 outs) and proceed to bat until 3 outs is reached. Teams will take turns doing this until the score is settled upon the completion of a full inning.

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3. Team Rosters: Teams are comprised of seven (7) players with a minimum of two (2) of each gender. A team can play with a minimum of 6 people, as long as there are two (2) of each gender.

 

4. Alcohol: THERE IS ABSOLUTELY NO DRINKING OF ALCOHOLIC BEVERAGES PERMITTED WHILE PLAYING!! ANY OFFENDERS WILL BE ASKED TO LEAVE THE LEAGUE WITHOUT REFUND. No exceptions.

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4. General Rules:
i.
There is absolutely no sliding. Any base runner that slides is automatically out.
ii. The catcher must wear the provided mask.
iii. 1st base and home plate will have "safety bases". As such, there will be a base for the first baseperson and the catcher to touch and a separate base (or line) for the runner to step on (run across). If the runner steps on the base that is designated for the catcher, the runner is out and the run does not count.
iv. There is a "suicide-line" halfway between 3rd base and home plate marked with an extra base. Once the runner has crossed this line, they cannot return to 3rd base. If they do, it is an automatic out.
v. A "force out" will always be in effect between home plate and first base. (i.e. the defensive player only has to touch their base and not tag the runner to achieve an out). As well, a force out will always be in effect between 3rd base and home plate once the runner has crossed over the "suicide line". All plays at home are force-outs (the runner may not be tagged once he passes the commitment line). The catcher must stand on home plate for plays at home (Revised: June 2005). There is no force out at 2nd or 3rd base unless the bases before them are full (e.g runner on 2nd must run to third since runner at 1st base is coming to 2nd) - these players must be tagged.
vi. A player can overrun 1st base ONLY.
vii. The team at bat provides their own pitcher. If a hit ball touches the pitcher, the ball is declared dead and the pitch is redone - base runners return to their previous bases and the pitch count is restored. (Pitchers should do their best to avoid making contact with a hit ball).
viii. Every batter can receive a maximum of three (3) pitches. All foul balls, wild pitches, strikes and balls count as one of the three pitches. The only exception is a ball that hits the pitcher (see rule vii).
ix. There is no bunting or faking to bunt. However, a ball that is hit with a full swing, but does not go past the pitcher IS a live, playable ball.
x. Batting Order - The golden rule when making a batting order is that at no time should 4 men bat in a row. A team must use their full roster for batting (i.e. players cannot only play defense). If the male:female ratio is greater than 3:1, then the batting order is three (3) men followed by one (1) woman. The male order and female order must always stay the same, although the overall order when mixed may change depending on the male/female ratio. For example, if a team has 7 men and 2 women present, the batting order will be: man 1, man 2, man 3, woman A, man 4, man 5, man 6, woman B, man 7, man 1, man 2, women A, = etc...
If the male:female ratio is less than 3:1, then the batting order will be static (does not change). For example, if a team has 7 men and 4 women, then an order could be: man 1, man 2, woman A, man 3, man 4, woman B, man 5, man 6, woman C, man 7, woman D, man 1, man 2, etc... Please note that this is a hypothetical order...teams can have women bat back-to-back if they wish, as long as 4 men do not bat in a row and they keep the order the same throughout the game.
xi. A team can only score a maximum of eight (8) runs in one inning. EXCEPTION: A team has no run limit in the final inning of the game.
xii. There are no leadoffs for base runners; you must wait until contact with the ball is made first. Base runners that leadoff should be given a verbal warning. Any future leadoffs in the same game by the same player is an automatic out.
xiii. The Infield Fly Rule (IFR): IFR is in effect when there are runners on first and second, or if the bases are loaded. In these situations, if a fair pop-up is hit that, in the pitcher's judgment is catchable by an infielder with ordinary effort, the batter is out regardless of whether the ball is actually caught in flight. To invoke the rule, the pitcher must loudly announce, "Infield fly" when there is a pop-up in the infield. If this occurs, the batter will automatically be out, even if the ball is not caught. Runners can attempt to tag up on any caught ball, or attempt to advance if the ball is dropped (although the force play is removed since the batter is out).
NOTES:
- If the pitcher does not announce "Infield fly," then play is live with no IFR.
- IFR does not apply to foul balls.
- IFR does not apply to line-outs or fly balls in the outfield.

xiv. Foul ball calls should be made by the catcher. Close "out" or "safe" calls at each of the bases are to be made by "base-coaches" - i.e. extra players on the offensive team. Teams should do their best to ensure that base coaches are being used. If base-coaches are not being used, all close calls should be made by the pitcher. Please do your best to ensure that the game is being called in a fair manner.
xv. A batted ball that hits one of the targets hanging from the ceiling is an automatic home run.
xvi. The walls and ceiling are IN PLAY. A batted ball that makes contact with the wall/ceiling and is caught before contact with the ground is an out. A batted ball that hits the wall/ceiling in foul territory and lands in fair territory is a foul ball. A batted ball that hits the wall/ceiling in fair territory and lands foul is considered to be a fair ball.
xvii. All balls are considered to be in play anywhere on the playing surface. The boundary to the playing surface will be the mesh curtain in between the golf tees and the playing field. Any ball that goes beyond that “line” is considered to be out of play.
xviii. If a ball becomes stuck behind the mesh walls (i.e. goes in a hole), goes out of play beyond the mesh curtain that runs along the golf tees, or is otherwise unplayable, the closest fielder will call “Dead Ball” and the runner(s) will be awarded one extra base. There is no automatic extra base for a ball that is overthrown at first base (unless it happens to be unplayable).
xix. A 'foul ball' pop-up behind home plate can only be caught for an out, if it goes higher than the floor of the second level of the tee decks. A ball not exceeding this desired height, is considered a 'strike'.
xx. The "home" team will be determined by a coin toss (rock - paper - scissors welcome as well). In the Playoffs, the home team will be the higher-placed team in the regular season standings.
xxi. Pinch Runners: If a player is injured but would still like to bat, a pinch runner may be used. The pinch runner must be the most recent player of the same gender who was recorded as out. The batter must still make his/her own way to first base, and if he/she goes to second or third base, then a pinch runner may not be used ( Exception: if there is an error that results in an automatic extra base (i.e. ball goes out of play) then the batter may take the extra base and still use a pinch runner). Please note that this rule is meant for legitimately injured players, and should not be taken advantage of.
 

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5. Ground Rules: Captains should decide prior to the start of the game if they are going to play any ground rules with regards to boundaries. Please make sure that both teams are aware of these rules.

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6. Rough Play:  ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION.  PLEASE SEE THE TCS&SC POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT.  All players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others.

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