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TCSSC Policy
Spirit Points
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This means...
S: Safe play all of the time. Play with control and be
conscious of your surroundings.
M: Members only. Anyone who plays on your team needs to be
listed on your roster. One off substitutes must be listed on your roster
or an active TCSSC roster.
A: Attend online info session and read rules every season. This
will keep you up to speed on new issues.
R: Report all injuries which require medical attention and
incidents if you desire official TCSSC investigation.
T: Talk to the other team. Together, TCSSC members can make
a fun and safe playing environment
It is the responsibility of both team captains/co-captains to submit
their scores and spirit scores for league online through the T.E.A.M.
System by 5:00 p.m. the day following their game.
Please click here for detailed information on how to report scores.
1. Game Time/Default:
Please arrive 15 minutes early to ensure that your games
start on time. Matches are 55
minutes in length, and are comprised of three
RALLY POINT games to 25 points. The Cap is also at 25 points.
Therefore, if the score is tied 24-24, the next point wins (first team to
25 points). If a match
concludes early, the teams can continue to play, but the score of the
fourth game will not be recorded. Please agree on one person to act
as timekeeper. Teams are comprised of six (6) players with a minimum of
two (2) women and two (2) men on the court. A default for the first game of a match will occur if any team
cannot field a squad 10 minutes after the official start time. The second game of the match will be defaulted 20 minutes after the
official start time and the third and final game of the match will be
defaulted 30 minutes after the official start time (e.g. a team that
defaults the first game, can still play the second and third games,
providing that enough players eventually arrive). A team can play with a
minimum of 5 people, as long as two (2) players are women and two (2)
players are men.
Captains may agree to waive the rules regarding minimum people but this
should be decided before the game starts.
IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
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2. General Rules:
- Rally point
scoring WILL be used during league play - you do not have to be serving
to score a point. (revised January 14, 2002)
- A player may NOT block or spike a serve.
- Players CAN open-hand volley a serve.
- A server may serve the ball from anywhere along the baseline.
- Net
serves ARE allowed. This means that if a serve hits the net but
the motion of the ball carries it over the net, it is a live ball - it
is not a service fault (revised Jan 14, 2002)
- A player may play the ball off any part of his/her body, including feet.
- A player may not touch the net during any part of the play. Please call your own net violations.
- Rotate new players in before your team starts a new server.
- A player may pass under the net as long as it does not interfere with
the play. In other words, a
blocker or spiker may land under the net/cross the line, as long as it
happens without stopping the play or hindering the opposition. Please avoid doing this where possible to eliminate the
possibility of injury.
- If time runs out in the middle of a game, whoever is winning the game at
that moment is considered the winner.
- If 10 minutes have elapsed after the official start of the game and not
enough players are present to field a team, the first game of the match
is defaulted. At 20 minutes after the start of the official start
time, the second game is defaulted, and at 30 minutes after the official
start time, the third game is defaulted. Each defaulted game results in the loss of one (1) in the
overall standings.
- Servers DO rotate after five consecutive points. The same team continues to serve as long as his/her team
successfully wins the point.
- A ball that hits the wall or ceiling is out of bounds.
- A game can end in a tie
during the regular season. In the playoffs, matches are best 2
out of 3. All three sets are to 25 points (capped at 25). If the
third and deciding set is tied at the end of regulation time, teams will
play one more point to determine the winner.
- Any team defaulting more than 2 matches may be asked to leave the
league, with no refund.
- Teams may call a one (1) minute time-out per match if needed except
during the final 10 minutes of play.
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3. Discrepancies: All games
are self-refereed. Any
disputes will be discussed amongst the two team captains. Please play honestly and call your own infractions (lift, net,
etc). If a dispute cannot be
settled the point should be re-served.
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